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Court of the Dead: Mourners Call

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When I first began reading this book I was sure that this was a companion piece to an RPG game, where they give more description so players can flesh out their gaming experience. A little reconnaissance shows that while there's no game, there is a line of figures by Sideshow Collectibles and apparently this book is a tie-in. This explains quite a bit, since I kept feeling like the book was a part of something else and not something on its own. Honestly, the fact that there’s an excess of breasts doesn’t even bother me -Sideshow wouldn’t be Sideshow without female nudity- but it’s time to give those of us that appreciate the ~male form~ something to ogle at as well. Thank you. I feel that the co-operative element is just bolted on and doesn’t really play out the way it was initially planned for I think. It's more like a random tax you have to pay each round. The leader of Spirit Faction, Ellianastis, invites mourners to focus on what is truly important: unity, not war. The Great Oracle spends the majority of her time in Illverness’ great library, the Higst Athenaeum, studying ancient philosophies. Welcoming all to learn with her, Ellianastis is a mentor to many mourners. Her greatest protege is the de facto leader of the Spirit Faction, Kier. The Story: Delve into the dark and chilling history of the Underworld itself in this immersive companion to Sideshow Collectible’s hottest new property, Court of the Dead.

Court of the Dead Mourners Call is a board game brought about from the combined creative might of Project Raygun and Sideshow Collectibles. The game is based on the setting by Tom Gilliland and sees a blending of area control gameplay and beautiful components.

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Empowered by souls taken from the Mortal Realm, Death bids his scions of Flesh, Bone, and Spirit to fashion for him an army of the undead — one hundred arcane warrior reapers, each singularly gifted and compelled by loyalty and familial bond to stand in defense of their realm. Pay Celestial Tithe– Depending on the Celestial Suspicion Meter, players must pay Etherea. They’ll hold out their hands with a secret amount and reveal all at once. The highest paying player gets a bonus and the lowest paying will suffer some point penalties. If the required total is not met, even more point penalties are incurred to the lowest paying player. An intricate game that reveals itself as straightforward, with enough dramatic flourishes to offer a little bit of over-the-table theatrics. Oh, and gorgeous to look at. I'm also not a fan of competitive games that still involve cooperation. I'd rather just focus on my own goals than having to worry about working with my rivals diplomatically to do things like pay tithes or not invoke the Dreadsgrip. But each to their own.

Alternately aided and thwarted by myriad otherworldly beings, Demithyle must navigate places of dark and eerie mysticism, of love and perilous wonder lain before him on his quest to reclaim his duty. All the while, within him an ever more intimate knowledge of mortalkind grows, shaping him toward spiritual contention with his father — Death, the Alltaker of souls. That was the first thing Bookworm said upon the completion of this book. One of the greatest mysteries that has stirred the imaginations of men since the dawn of history is what happens to our beings once we depart the world of the living. Tales abound in the creative sphere that attempt to answer that question and this book answers it in a way that is both familiar and unique.

Welcome to the Underworld

Demithyle stands approximately 16 inches (~40.6cm) tall with 35 points of articulation. The Demithyle figure also comes with pauldrons, breastplate, “Chainmail” shirt, vambraces, faulds, skirt, cloak, grieves, boots, and eight pieces of interchangeable hands. Equipment includes the Cryptmourne sword and a scythe. If area control, worker placement games, or the setting are appealing to you, then you'll have a blast with Court of the Dead. It's beautiful and well designed. I'd be interested to play it again, just to try another tactic to work towards victory, but I don't think it would be a regular play for me. Let me begin by saying that this was not what I expected it to be. I wasn't aware of the Sideshow Collectibles figures and that this was an existing characterscape before I opened the book. Having said that, if you are a fan of the original character figures, this book will be a wonderful addition to your collection and serve to really fill out the world of the characters.

But ignore the flowery language, and you’ll notice that there is some real potential behind the CotD universe. It’s so incredibly vast and detailed, I fully expected there to be some kind of Tabletop Role Playing Game based on CotD and was honestly surprised when I found out that there’s nothing more than this book and the standard Sideshow figurines. Don’t get me wrong, the statues are beautiful, but I’ll really start throwing money at my screen as soon as they release something like Fate Core based Tabletop RPG campaigns. CotD deserves more. Look at that pretty boy. That’s a face with potential. I wanna know what’s under those GODDAMN SEVEN LAYERS OF CLOTH, SIDESHOW. I'd probably need another play through to make up my mind, so I can say I enjoyed it enough to at least consider doing that.Adam: The components for Court of the Dead are beautiful. The sculpts, the art, the quality of the paper for the rulebook, the incredibly well-designed box (everyone knows how much I love a well-designed box and Court of the Dead's is up near the top). But the game itself didn't grab me. I can't fault it, everything works smoothly and there are some fantastic elements with the card drafting, multiple ways to work towards victory. It just didn't feel like there was anything new. During each round, players also draft Court Cards, which represent powerful characters. To draft, players draw a set amount of cards, chose one and pass the remainder to the next player, who in turn passes their remaining cards around. Each Court card has access to 2 powerful effects and to play them, players must choose between the effects during each round. Examples of effects are gaining influence or placing a powerful unique Guild Figure on the board. There is also a figure for Death himself, and the player playing the Death card is given the figure and can decide the result of a single tie at the end of the round. The Court of the Dead court cards represent powerful characters that can help you in game. Death’s first creation, the spiritborn Gethsemoni, was fashioned from raw flesh, her mind coalesced from the collective subconscious of humanity, and as such, her form echoes the expectations of the living. Beautiful and flawless to behold, this resident of the shadow realm glimmers like a jewel in the darkness. But be warned – the Queen of the Dead’s countenance is naught but a distraction. Her mercurial mood and unfettered ambitions make her a dangerous and volatile player in Death’s Court, and leader of the Faction of Flesh. Based on an all-original design by Sideshow, threezero are proud to introduce the 1/6 Demithyle fully articulated figure from Court of the Dead. Welcome to the world of the dead. Fortunately for you, you've got someone to fill you in on how things work. Death is in charge, but he has a whole court of beings under him. Splitting things up more are the official factions of bone, flesh and spirit. There are also unofficial factions, so caution is needed. The type of soldiers who fight for death and their most famous members are described. Along for the ride is skeptical Malavestros, who is willing to try to clue you in to the real truth.

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