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Prime Climb

£17.495£34.99Clearance
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As students play Prime Climb they are challenged to work on their operations and prime factorization skills. The results can’t be put together, so players can’t add, subtract, multiply or divide 6 and 2 in our example. The game itself is fun and fast paced, with various competitive and strategic elements that ensure that kids will want to play it again and again. Now, I can’t really talk about the actual game all that much because we didn’t play by the actual rules. In the actual game, players have two pawns. We used one. In the actual game, there are action cards. We didn’t use these at all.

Add, subtract, multiply, or divide the value of each die to your current place on the board. For example, if I’m on START and roll a 3 and 7, I can add 3 and add 7 to end on 10, add 3 and multiply by 7 to end on 21, add 7 and multiply by 3 to end on 21, or add 7 and subtract 3 to end on 4. As a result, it can be a good way to introduce logical and strategic thinking to kids. Those looking to augment a conceptual math curriculum with some fun activities Consequently, we feel the game can really serve to augment conceptual math learning programs, which tend to encourage the learning and deployment of alternative math algorithms and strategies in problem solving.See the 101 circle? It’s the big red circle at the center of the spiral. The goal of Prime Climb is to land both your pawns on 101 exactly. Rules In normal game play, Bump and Draw Phases happen after all your moves are completed. In Double Time, you bump and draw after each move a pawn. You can draw two or more Prime cards per turn in Double Time. EDUCATIONAL LEVEL: ♥ ♥ ♥ ♥ ♥ If you are looking for a game that allows for practicing all four operations, pushes kids to strategize and really hounds the concept of factors and prime, this is a GREAT game! I would classify this as the math game with the HIGHEST EDUCATIONAL VALUE of every math game we have tried! It’s a wee bit on the expensive side, but the depth of the EDUCATIONAL VALUE makes it well worth it, in my opinion. EDUCATIONAL LEVEL SCORE: 5/5 ♥ ♥ ♥ ♥ ♥ As for the appropriate age, we recommend the game for 10 and up, and a lot is possible with older kids. If you want to open the Pandora's box of probability, for example, there are all kinds of questions to ask. A series of questions I like is: what is the minimum number of rolls it takes to move one pawn from 0 to 101? What are the odds that you'll be able to achieve this journey in the minimum number of rolls? After your first pawn reaches 101, you must apply all dice rolls to your remaining pawn. You win immediately when you can apply a die roll or Keeper card to land your second pawn on 101. You do not have to use both die rolls on your winning move.

Action Cards can be used for immediate action while Keeper Cards can be kept for later and deployed strategically when needed. Lay out the board, shuffle the cards, place two pawns on Start for each player, and roll the dice to decide who will play first. You’re ready to go! Goal of the Game STEP ELEVEN: Player One uses the 4 die and adds it to the 7 that it’s on and MOVES that pawn to 11. Then he uses the 10 die and multiplies it with the 10 spot and MOVES that pawn to 100.It’s possible to solve the last problem with the additional stipulation that three of your four rolls sum to the same number. Can you find out how? You CANNOT add the 3 and 9 to use a 12. You CANNOT multiply 3 and 9 to use a 27. You have to apply the numbers on the dice one by one.

As a result, Prime Club’s card element can help teach players to plan ahead and come up with different tactics and strategies to deploy in game. How It Works Note: You bump a pawn only when you end your turn on an occupied space, not when you pass through an occupied space. With that said, we feel that the game can be used by kids of just about any age (such as homeschooling students following a more advanced math curricula) so long as they are comfortable with the underlying math skills required and, of course, are able to sit still and learn, remember and adhere to the usual series of sequential and conditional rules that board games tend to involve (if a piece lands on X then do Y). Two core elements of the game are understanding and applying the concept of prime numbers and understanding and dealing with multiple potential solutions to a given problem, two exercises that often pop up in conceptual math curricula. Fans of race-style board games

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A: Just 1. The advantage in this situation is that you get to choose which pawn the card applies to, if it’s not a Keeper.

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