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MINCOCO 5 piece Disco Elysium Game Poster Figure Decorative Paintings Canvas Art for Home Decor Wall Art, Unframed 40X60 40X80 40X100cm

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Juba, Joe (31 March 2021). "Disco Elysium: The Final Cut Review – Still A Superstar". Game Informer. Archived from the original on 24 April 2021 . Retrieved 26 April 2021.

Bonthyus, Darryn (14 May 2021). "Disco Elysium Has Been Unbanned In Australia". GameSpot. Archived from the original on 14 May 2021 . Retrieved 14 May 2021. a b c Cardy, Simon (16 October 2019). "Disco Elysium Review". IGN. Archived from the original on 16 October 2019 . Retrieved 16 October 2019. After its original release, Kurvitz announced plans for an expansion for the game as well as a full sequel. In addition, a tabletop RPG based on the systems the game used, tentatively titled You Are Vapor, was also announced, with Kurvitz also announcing plans to translate his novel Sacred and Terrible Air in English, which narratively takes place 20 years after the events of Disco Elysium. [43] In June 2020, it was announced that ZA/UM had partnered with production company dj2 Entertainment to develop a television series based on the game. [44] ZA/UM launched a limited edition clothing and artwork line, Atelier, in March 2021, featuring pieces based on the game. [45] [46] The Final Cut [ edit ] Harry and his partner are confronted by his old squad upon their return to Martinaise. They reflect on Harry's actions during the game, particularly whether he solved the case and how he handled the mercenaries. Lieutenant Jean Vicquemare, Harry's usual partner, confirms that Harry's emotional breakdown was the result of his fiancé leaving him years ago. In the best possible outcome, the squad expresses hope that Harry's state will improve in the future, and invites him and either Kim or Cuno to join a special RCM unit. Kelly, Andy (22 April 2021). "We talk to Disco Elysium's incredible narrator, who recorded 350,000 words of dialogue and has never acted before". PC Gamer. Archived from the original on 22 April 2021 . Retrieved 23 April 2021.The player character wakes up in a trashed hostel room in Martinaise with a severe hangover and no memory of his own identity due to an extreme case of drug-induced amnesia. He meets Lieutenant Kim Kitsuragi, who informs him that they have been assigned to investigate the death of a hanged man in an empty lot behind the hostel. The victim's identity is unclear and initial analysis of the scene indicates that he was lynched by a group of people. The detectives explore the rest of the district, following up on leads while helping residents with a variety of tasks. In the course of the investigation, the player character learns that he is a decorated RCM detective, Lieutenant Double-Yefreitor [nb 1] Harrier "Harry" Du Bois. Harry experienced an event several years ago that began a mid-life crisis, and on the night he was assigned to the hanged man case he finally snapped and embarked on a self-destructive three-day bender around Martinaise. BAFTA Games Awards: The Winners". BAFTA. 3 March 2020. Archived from the original on 4 August 2020 . Retrieved 2 April 2020. a b c d e f g h i j k l Wiltshire, Alex (9 January 2020). "The making of Disco Elysium: How ZA/UM created one of the most original RPGs of the decade". GamesRadar. Archived from the original on 9 January 2020 . Retrieved 8 April 2020.

Laska, Karol (6 October 2022). " 'Fans Have the Right to Know' - Disco Elysium Co-Creator Talks ZA/UM Losing With the System". Gamepressure.com. Archived from the original on 6 October 2022 . Retrieved 6 October 2022. The core art team at ZA/UM consists of just a few hardcore art nerds who did the heavy lifting for Disco Elysium. We’ve also been able to commission art from some really great artists. During development, it was a friendly game of tug of war between us in the art corner and the writers in theirs. There were times when we took cues from them and sometimes art would precede the writing – this allowed for great freedom in exploring our own ideas. Having now met a number of video game artists from all over the world from studios both big and small I can say that compared to standard industry practices at times we had almost unprecedented artistic freedom. I’ve still got a lot more Disco Elysium to experience, but it’s safe to say that within minutes it thoroughly got its hooks in me. Its writing is effortlessly clever, and near-full narration – to an impeccable high standard – means you’re instantly immersed in the weird and wonderful (and horribly dark) city of Revachol. But there’s something else that stands out, which perhaps gets overlooked at the side of Disco Elysium‘s incredibly powerful narrative: its art style. Holy crap, does Disco Elysium look incredible. Gray, Kate (16 June 2022). "Disco Elysium To Be Released In Japanese On Nintendo Switch Later This Year". Nintendo Life. Archived from the original on 17 June 2022 . Retrieved 17 June 2022.

Media in category "Concept art"

Peters, Jay (5 April 2021). "Disco Elysium: The Final Cut on PlayStation has some bugs that need investigating". The Verge. Archived from the original on 5 April 2021 . Retrieved 8 April 2021. a b Byrd, Christopher (17 October 2019). " 'Disco Elysium': Riveting delirium". The Washington Post. Archived from the original on 18 October 2019 . Retrieved 18 October 2019. Warner, Noelle (9 April 2021). "Review: Disco Elysium: The Final Cut". Destructoid. Archived from the original on 9 April 2021 . Retrieved 9 April 2021. Reynolds, Oliver (11 October 2021). "Review: Disco Elysium: The Final Cut - Still An Absolute Triumph On Switch". Nintendo Life. Archived from the original on 19 March 2023 . Retrieved 19 March 2023.

Moon, Mariella (23 September 2021). " 'Disco Elysium: The Final Cut' hits Nintendo Switch on October 12th". Engadget. Archived from the original on 24 September 2021 . Retrieved 23 September 2021. Rousseau, Jeffrey (14 March 2023). "ZA/UM resolves legal dispute with Disco Elysium producer Kaur Kender". GamesIndustry.biz. Archived from the original on 21 March 2023 . Retrieved 21 March 2023.Disco Elysium is a 2019 role-playing video game developed and published by ZA/UM. Inspired by Infinity Engine-era games, particularly Planescape: Torment, the game was written and designed by a team led by Estonian novelist Robert Kurvitz and features an art style based on oil painting with music by the English band British Sea Power. Taylor, Haydn (31 October 2018). "Chasing oblivion with Disco Elysium and alcohol addiction". Gamesindustry.biz. Archived from the original on 31 October 2018 . Retrieved 16 October 2019. Fine art painters for one. Think Jenny Saville, Alex Kanevsky, Sangram Majumdar, Iliya Repin, or Mikhail Vrubel. We looked beyond games to bring the strange and the different. We looked at great games with a critical eye to try and improve on the well-established design solutions. I’d like to think we’ve been successful with some of these ‘improvements’. The failed experiments brought growth in other ways. Disco Elysium lead artist Aleksander Rostov

a b c d e Kelly, Andy (15 October 2019). "Disco Elysium Review". PC Gamer. Archived from the original on 15 October 2019 . Retrieved 15 October 2019. As originally planned, the game was to focus on action in a single city location to make the 2017 release. However, as ZA/UM had indicated to investors that this was to be a game that spanned a larger world, they found the need to spread beyond that single location, forcing them to delay the game's release, along with the name change to Disco Elysium. [14] This title plays on a few double meanings related to the word "disco"; in one sense, it refers to ideas that briefly gain the spotlight before burning out similar to the fad of disco music, and reflected in the protagonist's clothing style, while in a more literal sense, "disco" is Latin for "I learn," thus reflecting on the protagonist's overcoming his amnesia to learn about the world of Elysium. [15] Kurvitz had always anticipated the No Truce title to be more of a working title and wanted to reserve it for when they had bundled Disco Elysium with a second planned game. [15] Though ZA/UM had initially planned to publish the game through Humble Bundle, they ultimately chose to self-publish it. [21] Design, voices, and influences [ edit ]Ramsey, Robert (19 April 2021). "Review: Disco Elysium: The Final Cut (PS5) - A Hauntingly Brilliant RPG That Lives Long in the Mind". Push Square. Archived from the original on 19 March 2023 . Retrieved 19 March 2023. Wright, Steven (9 March 2021). "Disco Elysium: The Final Cut Is Still Releasing In March". GameStop. Archived from the original on 9 March 2021 . Retrieved 9 March 2021.

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