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Games Workshop - Warhammer 40,000 - CODEX: Ultramarines

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The Adeptus Terra has never decreed it necessary to enforce the Codex absolutely. Indeed, it is doubtful whether it could. However, with subsequent Foundings, they have always favored the Ultramarines' gene-seed and created many new Codex Chapters from their line. The Ultramarines, originally known as the War-Born , were the XIII Legion of the original twenty Space Marine Legions. This loyalist Legion was later re-organized and divided into Chapters according to the Codex Astartes. Their Primarch is Roboute Guilliman, whose leadership, not to mention his authorship of the Codex Astartes, were instrumental in humanity’s survival following the Horus Heresy. Because their Primarch wrote the text that defines a Space Marine Chapter, the Ultramarines follow this Codex strictly. Their only deviation being the recent formation of the Tyrannic War Veterans, comprised entirely of veterans of battles with the Tyranids. The Ultramarines are possibly the most important Imperial organization on the Eastern Fringe.

Following the defeat of Horus, during the tumult of the Second Founding, Jaghatai Khan was amongst those primarchs who willingly embraced the wisdom of Roboute Guilliman's great work, the Codex Astartes. Normally painted upon the hull of Space Marine vehicles and the greave of a battle-brother's armour, it is not uncommon for these badges to be incorporated into an individual's heraldry as a permanent honour somewhere on his power armour after the campaign's completion, either to commemorate exceptional deeds or as a mark of remembrance for the fallen. In the early 31st Millennium, in the wake of the calamity that was the Horus Heresy, the foundations of the Imperium of Man were reformed to make such a tragedy less likely in the future. The first High Lords of Terra, under the direction of the Lord Commander of the Imperium and Imperial Regent Roboute Guilliman, the primarch of the Ultramarines Legion, established the structure by which the Adeptus Terra operated, and described the feudal responsibilities and duties of the planetary lords.Command Squad • Reclusiam Command Squad • Captain • Primaris Captain • Lieutenant • Primaris Lieutenant • Company Ancient • Company Champion

Many Space Marine Chapters have a preferred method of planetstrike assault -- such as the Drop Pod and Land Speeder Skyhammer Orbital Strike Force favoured by the Raven Guard -- but much depends upon the situation and the forces at hand.In the wilderness of the Halo Stars, Captain Dauuk of the Iron Hands led just such a mechanised strike force into the Warren Worlds. There, among the caustic yield-nests of the Heretek cults, his Predators stalked the sentient mecha-fauna, blasting apart the Chaos worshippers and their daemonic allies.

C. Pinning (keeping your dirty nerd hands from ruining your work): For this you want some paperclips and wine corks. What you then do is drill a VERY SHALLOW hole into a non-visible part of the model like the bottom of a foot, gun barrel, or connection point and then use a small amount of super glue to attach a clipped piece of paper clip to it. You then suspend the assembly upwards by push the other end of the paper clip into the cork.Roboute Guilliman, as laid down in the Codex ( Space Marine Codex 3rd Edition, "Legio Astartes Daily Rites") When fighting alongside other forces of the Imperium of Man, it is common for the Imperial commander to choose a simple symbol to act as the campaign badge. This army badge is used for the duration of the campaign and identifies every squad and vehicle in the task force. As the Thirteenth Legion of Space Marines, they were second only to the Luna Wolves in conquests during the Great Crusade and were the biggest Legion by far. They were notable for the mini-Imperium established by their Primarch, Roboute Guilliman, known as the 500 Worlds of Ultramar. Unlike most of the grimdark bullshit of 40K, Ultramar is actually a cool place to live by most standards, where people can live out relatively happy lives and enjoy some semblance of peace and prosperity. Guilliman did not see Space Marines as Eternal Warriors but instead believed that developing peace-time skills like statesmanship was just as important as warfare. The fluff often makes note of Space Marines’ superhuman minds and ability to process data far more efficiently than baseline humans, but Ultramarines are one of the only chapters that actually leverage this capability for something other than war. So that automatically makes them pretty cool. They shall be pure of heart and strong of body, unsullied by doubt and untainted by self-aggrandizement. They will be bright stars in the firmament of battle. Angels of death whose swift wings bring extermination to the enemies of man. So it shall be for a thousand times a thousand years, unto the end of eternity and the extinction of mortal flesh." Characters - Terminator Captain, Space Marine Captain, Company Standard, Chaplain, Librarian, Apothecary, Techmarine, Veteran Sergeants

The Codex Astartes further defines the tactical roles, equipment specifications, and uniform identification markings of the Space Marines. With the passage of many Terran centuries, some Chapters have strayed from the strict letter of the Codex, introducing unique variations on its teachings but remaining broadly faithful to Guilliman's basic principles. While nearly all Chapters regularly employ covert operations, some, like the Raven Guard, are particularly adept at such missions. Their ability to stalk their prey from the shadows is the stuff of legend.E. Corner Highlight of 50:50 Fenrisian Grey and White Scar – This is a final highlight meant to make the sharpest edges standout and should focus on corners and only the apex of rounded areas such as the knee pads. These might seem to bright, but will become slightly dulled down by the final varnish spray used to protect the finished model. Ultramarines • Angels of Death • Space Wolves • Sisters of Battle • Imperial Guard • Chaos • Eldar • Orks • Tyranids • Assassins The revised Codex Astartes dictates no formal size for a Scout Company as the rate of recruitment is not fixed, meaning that some Chapters will be able to field comparatively large 10th Company formations while others must husband their limited resources carefully. Typically, the 6th and 7th Companies both comprise ten battleline squads, while the 8th Company consists entirely of close support squads and the 9th entirely fire support squads.

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